Containment
From IFWiki
The nesting of one object inside another. When a room contains objects (e.g. tables, cabinets, pedestals, canvas bags), which can, in turn, contain other objects or even secret levels.
Knowing how objects are stacked inside one another (and which objects are open or transparent) allows the game to calculate, for instance, whether a light source is visible to the player.
See also scope.
| Code Compare: Container | |
| ADRIFT 4: | |
| Inform 6: | The container attribute |
| Inform 7: | The container kind |
| TADS 3: | The Container class |
